Showing posts with label avatar. Show all posts
Showing posts with label avatar. Show all posts

2010/11/26

Xbox Games With Avatar Awards List

Xbox 360 is the latest gaming console released by Microsoft and is the successor of Xbox and has a lot to offer to its users. There are close to 676 games available to Xbox360 users all over the world. As part of the Xbox Live Service in the Xbox 360 gaming console, users can now use Xbox 360 Avatars. These Avatars can be customized to represent the player. The player can choose the type of body sharp, facial features, clothing, gender and hair style. There are several games available now that use Avatars. As part of the latest update, the players can also buy clothes for their Avatars. This is possible through Avatar Awards that is something that a player gets depending on his or her achievement in the game. With every achievement milestone crossed, the player can unlock an award. As of now only clothes are offered as an Avatar award. 

Alan Wake

A psychological thriller, this action packed adventure video game was published by Microsoft and has been developed by Remedy Entertainment. The game is all about Alan Wake who uncovers a mystery when his wife disappears mysteriously while on their vacation at Bright Falls. Alan Wake also has to deal with several blackouts and visions of characters that he supposedly had written about which he has no memory of. The game unfolds to its players in an episode format. Basically what players have to do in this game is that they have to discover items and manuscript pages that offer various clues and lead the player to the next event. On playing this game, players can unlock several Avatar awards that are available to them.  

Lips

Lips is another video game available on Xbox Live feature in Xbox 360 and was developed by iNiS. Lips allows users to play in their various modes like Kiss, Time Bomb and Vocal Fighters. The players can also sing a duet and the game offers several rewards to players on their singing. The players are expected to sign in six different categories which includes vibrato, rhythm and pitch. Players can also sing to a tune of their own which can be played through their Zune or iPod or a flash drive. All thought this game the payers receive points that they can use later to unlock avatar awards. 

Toy Soldiers

Toy Soldiers offers the player a great mix of strategy and action in the game. This game was developed by Signal Studios for Xbox Live arcade. In this game, players can control one amongst the two armies of toy soldiers. These Toy Soldiers are miniature in size. The game has a World War I landscape to it. Players are required to destroy enemies for which they receive points that they can use later on to unlock their Avatar awards. To keep this game user friendly, when a toy solider is shot at, no blood is displayed. The player also has the flexibility to control and create several units and plan strategies to defeat their enemies. The scores of each played is tracked on the Xbox LIVE leaderboards.




Matt Anton is an avid player and journalist of video games. He enjoys blogging about all things in the tech industry, specifically related to game news. He is best known, however, for his contributions at http://GameFriends.com - The Video Game Social Community for Gamers.

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2010/05/10

Why We Play Games, Part 3


Image : http://www.flickr.com


In part 2 of this series we took a look at Creative Expression and Escapism, two significant motivators of the common gamer. The week before that, we covered Challenge and Competition. This week we have a look at Socialization and try to tie it all together.

Social interaction is a subject on which we gamers take a fair bit of static from our non-gaming peers. Sometimes this is because they mistake differing priorities for introversion. Wanting to talk about the relative merits of the Western Plaguelands against Winterspring as a post 55 grinding location isn't really any different from wanting to talk about the strength of the Bill's secondary, its just that one of them is relevant to a somewhat narrow audience (give it time.) Sometimes, however, the criticism is merited. We tend to be somewhat socially awkward folk, in part because the hobbies in which we invest a sizeable amount of our time have rigid rules governing most interactions, making them poor training for the free wheeling reality of human discourse. For some gamers, the Social Interaction found in the gaming experience is a primary motivator.

Social activity in gaming occurs on many levels. At a very low level, gaming can be a reinforcer for existing social groups. Think of a group of friends getting together to play a board game or some Half Life. The social activity found in modern online games can be much broader in scope. MMORPGs, to which discussion of the current state of gaming always seems to gravitate, are essentially groups of people that already share some primary common link. The friendships formed through online cooperation and friendly competition can be one of the biggest draws of such games. Anyone who has ever stayed up later than they should because their guild needed them or because someone asked them to has experienced this. These online relationships are no less real, no less significant than their offline analogues. They are, however, different.

The interaction that takes place within a game is structured and often, online gamers see only part of one another. It is difficult for a group formed around a particular activity to bond as deeply as a group of friends that exists solely for the purpose of supporting one another. To avoid turning to diatribe on not forgetting your real loved ones we'll stop following that chain of thought. The important thing is that some game players are purely Socially Motivated. Such individuals thrive online, where other players can be met and interacted with. For these people, the heavier the social component of the game, the better. Interestingly, many games with a high degree of social complexity also have a large amount of the mathematical complexity that may drive away socially motivated gamers. In pure form, this type of gamer is seeking an experience that blurs the line between games and chat environment.

Challenge. Competition. Creation. Escape. Socialization. Five different motivators, all of which combine to make up the motivation of a particular gamer. We could add more, certainly, but these will do for now. So where do we go with this? I'm having to physically restrain myself from drawing a pentagonal map and plotting individual gamers on the five motivational axes. While it would look neat and might be an interesting topic for an esoteric role-playing text, it wouldn't get us anywhere.

A more useful tack, perhaps, is to think about what motivates us individually. Knowing yourself and what drives you can help you figure out what sort of games you should be playing and, more importantly, which will never give you anything but frustration. Understanding the motivations of others can give us insight that will better help us relate. Many arguments over what to do in online games arise because the different party members are motivated differently. A Creative and a Challenger aren't likely to crave the same activities from a night of dungeon delving. Nor are an Escapist and a Competitive going to even speak the same way about a game. For one, a game may be a world waiting for his immersion. For the other, a game is a matrix of numbers waiting to be solved and conquered. We all have a little of each in us and if we can understand what drives us we can both better interact with one another and increase the joy we find in gaming.

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2010/03/29

Avatar - The Game Review - Is it As Good As the Movie?

James Cameron's Avatar surpassed all expectations to become the highest grossing movie of all time. It surpassed his own Titanic movie which he made ten years ago to take the top spot. As with every other blockbuster movie, a video game tie-in is almost mandatory. Avatar: The Game is an interesting game that isn't quite as good as the movie, but it has some interesting features worth mentioning, game review, .



The first thing you'll notice about this game is how rich the environment is. The majority of the game takes place on the, game review, planet Pandora, a lush forest with colorful creatures and floating mountains.



The game is actually a prequel of the movie. Although many of the supporting characters are included and even voice acted by their real-life counterparts, the main characters from the film are nowhere to be found. Instead, you will play as a man named Abel Ryder, a new recruit for the military team, game review, on, game review, Pandora.



Early in the game, you are forced to make a choice. You must choose whether you want to fight on the side of the humans or on the side of the Na'vi. Interestingly, the game then splits into two completely separate gaming experiences, game review, depending on what you choose, so it is almost like getting two games for the price of one.



If you choose to fight on the side of the humans, the rest of the game will play mostly like a 3rd person shooter. It can be pretty fun running around the forest with a flame thrower and a machine gun. If you choose, game review, to fight for the Na'vi, the rest of, game, game review, review, the game will be more like a platform action game. You can run around on the tree tops, fight off the enemies with knives and clubs, and even fly through the air on a flying dragon.



The coolest aspect of this game is that it is one of the first games to be created in full 3D.



If you happen to have a 3D television, then this will be one of the most immersive game experiences you've ever, game, game review, review, had. It is mesmerizing to walk through the colorful jungle in stereoscopic view while bullets literally whiz by your head. If you've got a friend with a 3D television, it is worth it to bring your system over to his house to play.



There are some slight drawbacks to the game. The foremost complaint is that many, game review, of the missions are remedial and tedious, game review, .



There is a lot of simple item-collecting. The storyline is also fairly sparse,, game review, and it presumes that you have seen the movie. If you've never seen Avatar, you'll probably be wondering what's going on and why you should care.



Overall, Avatar is a good game that is worth checking out for its graphics alone. It's also a must buy if you are an Avatar fan and want, game review, to explore the world and stories of this universe even further. It should hold you over until James Cameron's book comes out.



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