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Welcome to my games articles blog.Here you will learn about games articles tips and how to find good information.
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Flash games are a huge online trend right now and most advertising goes on via ads around destination pages that have games embedded in them.They are a great way to attract traffic to a web site, improve customer loyalty and market products. They are a good example of viral marketing and will ensure that visitors to your site are rewarded with an exciting and engaging experience. Talk to a software developer to see what these games can do for your business. They are, after all, easy to write off as derivative and scrappy, good for a minute's cheap entertainment and little more.They are an interactive way of engaging your audience and can be an extremely powerful tool for boosting your traffic and database. They are incredibly accessible, unmatched in originality, come from all corners of the globe, and best of all they're something you can pick up and play for 5 minutes or 5 hours.
Some of these sites welcome you to some of the best sites there are, although thousands of sites out there look the same and use the same template and same exact games with the only goal to rip off gamers and make profit. Games three years ago never achieved the same levels of audience awareness.
Flash and Ajax are changing the way we interact with the web. They will be just as huge as flash videos if they can truly create incentives to produce. Flash games look exactly like downloadable games.
Free games are a great give away as free gift to attract visitors to your website by allowing them to download fro free. They are a great way to get free content and more visitors for your website/blog. Some of these games are all over the internet and are becoming extremely popular.If you have not played an online flash game before, then you are missing out on a truly fun experience.
Online games are also widely used in viral marketing campaigns due to their tendency to spread across the web very quickly by word of mouth (or mouse). Online Flash games are a very effective way to invite people to your site.
Downloadable Games is now a new part of many flash game sites. Sometimes you can download thousands of games for free, after the first game download all the downloaded games will be neatly organized in one small applet from which you will be able to play the download games.
Most of the popular online flash games are very simple platform games.These games are perfect for filling in your spare time. The games load quickly, they require no installation or downloads, and, most importantly, they can be quickly minimized and replaced with that spreadsheet you should be working on, if you are at work.Flash games are usually 'arcade style' games, usually one player versus computer, and are quick, usually fairly simple, and often a lot of fun. For some people online flash games are a passing distraction to fill the hours between lunch and home time.These games are often played at work by employees who's boss's backs are turned or by students at school who's teacher's backs are turned.
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Last week we started to get into the motivation of the gamer. We discussed challenge and its ugly stepsister competition, two of the most common motivators. Today, we look at two more on the way to forming an overall model for what moves us.
Perhaps less common than the first two motivators, creativity is nonetheless an important driving force in the gamer psyche. Though at first gaming doesn't seem like a particularly creative act, what with its formalized rules and structured systems, there is much more room for self expression than one might think. Some games play to this directly through unique presentations or artistic themes. Music games and many of the Sim titles are basically just expressive outlets that happen to be governed by a computerized system of rules. Other creatives find their outlet in multiplayer gaming. The modern MMORPG sports equipment and decorative combinations numbering well into the millions. The Creatively Motivated gamer takes pleasure in designing how their character looks as well as changing how they interact with their environment. Creatively Motivated gamers thrive when outlets are available. Anything involving a high degree of expression, decoration, or a large abstract component draws them. They wilt in gaming environments governed purely by numbers, and in those where presentation is extremely homogeneous.
Though we sometimes don't like to admit it, escapism is a motivation that lives in the heart of every gamer. By design, a game creates an inherently different world. Even games which have as one of their primary goals simulation of some aspect of the real world recast the player into some role they find more exciting than their own. Escaping into the role of adventurer, pilot, quarterback or even zookeeper provides motivation for nearly every gamer. Escapism Motivated gamers seek out games where the environment is rich, comprehensive, real. They thrive in worlds where suspension of disbelief is high, where they can lose themselves in the depth and complexity available to them. They gravitate toward role playing and simulation, environments where the world is rich and believable. They tend to avoid abstract games where the underlying reality is difficult to believe or understand. It is a strange sort of paradox that MMORPGS, with their incredibly deep histories and expansive worlds, are not as attractive to Escapism Motivated gamers as pure RPGs. This effect arises from the multiplayer aspect. Players talking in a public channel about out of game topics or, worse, about the mechanical and numerical aspects of the game world may well ruin the escapists experience and cause them to seek the company of non player characters or others who share their motivation.
Much has been made of the downside of escapism. A gamer who spends too much time in a world not their own can begin to lose touch. This sort of disassociation with reality can, and has, lead to all sorts of problems with work, school and personal relations. This does not mean, however, that escapism is itself an unhealthy thing. It is a basic part of the human experience. The reason we vacation, watch moves, enjoy sporting events or go camping is inherently escapist. As people, we are often unsatisfied with out lot in life. It's natural to seek out activities that allow us to experience something outside of our day to day. Gaming is no different. However, as gamers, we are an oft misunderstood community. We owe it to ourselves and to the world at large both to fight with information, by spreading the positive realities of gaming and gamer culture, and to fight internally against obsession. No matter how good a substitute for the real world a game may seem it is, in the end, only a pastime. Leave it once in a while.
Next week, we conclude with Social Interaction. Then, we'll move on to some sort of unified theory about all this.
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Most shooting gamers will know that this is a milestone game. I fell in love with the first Unreal when I played in 1999. I lost the disk and sure enough a few years ago I decided to buy this anthology. Totally worth it.
Unreal and Unreal Return to Na Pali: The first Unreal and the extension package for single player. As mentioned before this is a milestone in shooting games. The artificial intelligence is not the most impressive, but the scenarios and the music are really involving and they were state of the art when the game first came out. The weapons are pretty cool, although some of them come in the game just a little to late.
Maybe the game could seem a little too long and extenuating, especially towards the end where the levels may become somewhat tough without the fun. The extension package just adds a few more weapons, but other than that it's just some extra levels.
Unreal Tournament: This was really fun to play. The tournament not only consists of a series of death match against bots, but also other types of games such as "capture the flag" and others where you have to put in some team effort with your mates (also PC bots).
Unreal II: I was expecting more from this. Initially I didn't like the weapons, but as the game progresses you will get used to them and better ones will come in. Interesting graphics and environments.
Unreal Tournament 2004: Not bad. Similar to the previous tournament game, with newer weapons levels and games that require a little more strategy and not just "shoot it all".
In one sentence, if you like Unreal and shooting games in general: must have it!
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One of the best puzzle games of all times. No other game is like it. Hours of fun.Takes weeks to finish it. I was able to play it on vista windows(sometimes did not save). It's too bad the game is being overcharged by sellers.
Nearly all Pandora's Box conundrums resemble the traditional jigsaw puzzle, though you'll find plenty of visual twists, such as sliding pieces on a circular plane and solving a puzzle built on a complex 3-D object. Some deviate from this formula, but the most addictive puzzles follow this model, and those provide the most extended--and replayable--diversions.
For those overwhelmed by complex computer games, Pandora's Box's offers a simplistic interface and easy rules, easing computer novices into the puzzle environment. Pandora's Box's five difficulty levels and 350 individual puzzle variations offer enjoyment for all skill levels. Furthermore, various hints and wild cards remove the frustration factor when you're unable to complete a particular puzzle. Looking for new puzzle games to replace your Tetris addiction? Check out Alexey Pajitnov and Microsoft's engrossing Pandora's Box. --Doug Radcliffe
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I can't say enough good things about this game. It is simply awesome! Awesome...awesome...awesome...and again, more awesome! I play it hours on end and can't get enough. The game never ceases to amaze me. I would give it a ten star rating If I could. I can't recommend it enough.
I grew up in the Commodore and Atari era of computer gaming. I hadn't really played any modern computer games until now. I was thinking of returning to my old computer favorites from the 80s until I played Return to Castle Wolfenstein. Now I'm never going back! I'm addicted to these modern FPS and have ordered a bunch of them from Amazon. These modern games are what gaming should be. They are simply amazing!
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In part 2 of this series we took a look at Creative Expression and Escapism, two significant motivators of the common gamer. The week before that, we covered Challenge and Competition. This week we have a look at Socialization and try to tie it all together.
Social interaction is a subject on which we gamers take a fair bit of static from our non-gaming peers. Sometimes this is because they mistake differing priorities for introversion. Wanting to talk about the relative merits of the Western Plaguelands against Winterspring as a post 55 grinding location isn't really any different from wanting to talk about the strength of the Bill's secondary, its just that one of them is relevant to a somewhat narrow audience (give it time.) Sometimes, however, the criticism is merited. We tend to be somewhat socially awkward folk, in part because the hobbies in which we invest a sizeable amount of our time have rigid rules governing most interactions, making them poor training for the free wheeling reality of human discourse. For some gamers, the Social Interaction found in the gaming experience is a primary motivator.
Social activity in gaming occurs on many levels. At a very low level, gaming can be a reinforcer for existing social groups. Think of a group of friends getting together to play a board game or some Half Life. The social activity found in modern online games can be much broader in scope. MMORPGs, to which discussion of the current state of gaming always seems to gravitate, are essentially groups of people that already share some primary common link. The friendships formed through online cooperation and friendly competition can be one of the biggest draws of such games. Anyone who has ever stayed up later than they should because their guild needed them or because someone asked them to has experienced this. These online relationships are no less real, no less significant than their offline analogues. They are, however, different.
The interaction that takes place within a game is structured and often, online gamers see only part of one another. It is difficult for a group formed around a particular activity to bond as deeply as a group of friends that exists solely for the purpose of supporting one another. To avoid turning to diatribe on not forgetting your real loved ones we'll stop following that chain of thought. The important thing is that some game players are purely Socially Motivated. Such individuals thrive online, where other players can be met and interacted with. For these people, the heavier the social component of the game, the better. Interestingly, many games with a high degree of social complexity also have a large amount of the mathematical complexity that may drive away socially motivated gamers. In pure form, this type of gamer is seeking an experience that blurs the line between games and chat environment.
Challenge. Competition. Creation. Escape. Socialization. Five different motivators, all of which combine to make up the motivation of a particular gamer. We could add more, certainly, but these will do for now. So where do we go with this? I'm having to physically restrain myself from drawing a pentagonal map and plotting individual gamers on the five motivational axes. While it would look neat and might be an interesting topic for an esoteric role-playing text, it wouldn't get us anywhere.
A more useful tack, perhaps, is to think about what motivates us individually. Knowing yourself and what drives you can help you figure out what sort of games you should be playing and, more importantly, which will never give you anything but frustration. Understanding the motivations of others can give us insight that will better help us relate. Many arguments over what to do in online games arise because the different party members are motivated differently. A Creative and a Challenger aren't likely to crave the same activities from a night of dungeon delving. Nor are an Escapist and a Competitive going to even speak the same way about a game. For one, a game may be a world waiting for his immersion. For the other, a game is a matrix of numbers waiting to be solved and conquered. We all have a little of each in us and if we can understand what drives us we can both better interact with one another and increase the joy we find in gaming.
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Flash games are a huge online trend right now and most advertising goes on via ads around destination pages that have games embedded in them.They are a great way to attract traffic to a web site, improve customer loyalty and market products. They are a good example of viral marketing and will ensure that visitors to your site are rewarded with an exciting and engaging experience. Talk to a software developer to see what these games can do for your business. They are, after all, easy to write off as derivative and scrappy, good for a minute's cheap entertainment and little more.They are an interactive way of engaging your audience and can be an extremely powerful tool for boosting your traffic and database. They are incredibly accessible, unmatched in originality, come from all corners of the globe, and best of all they're something you can pick up and play for 5 minutes or 5 hours.
Some of these sites welcome you to some of the best sites there are, although thousands of sites out there look the same and use the same template and same exact games with the only goal to rip off gamers and make profit. Games three years ago never achieved the same levels of audience awareness.
Flash and Ajax are changing the way we interact with the web. They will be just as huge as flash videos if they can truly create incentives to produce. Flash games look exactly like downloadable games.
Free games are a great give away as free gift to attract visitors to your website by allowing them to download fro free. They are a great way to get free content and more visitors for your website/blog. Some of these games are all over the internet and are becoming extremely popular.If you have not played an online flash game before, then you are missing out on a truly fun experience.
Online games are also widely used in viral marketing campaigns due to their tendency to spread across the web very quickly by word of mouth (or mouse). Online Flash games are a very effective way to invite people to your site.
Downloadable Games is now a new part of many flash game sites. Sometimes you can download thousands of games for free, after the first game download all the downloaded games will be neatly organized in one small applet from which you will be able to play the download games.
Most of the popular online flash games are very simple platform games.These games are perfect for filling in your spare time. The games load quickly, they require no installation or downloads, and, most importantly, they can be quickly minimized and replaced with that spreadsheet you should be working on, if you are at work.Flash games are usually 'arcade style' games, usually one player versus computer, and are quick, usually fairly simple, and often a lot of fun. For some people online flash games are a passing distraction to fill the hours between lunch and home time.These games are often played at work by employees who's boss's backs are turned or by students at school who's teacher's backs are turned.
Image : http://www.flickr.com
In part 2 of this series we took a look at Creative Expression and Escapism, two significant motivators of the common gamer. The week before that, we covered Challenge and Competition. This week we have a look at Socialization and try to tie it all together.
Social interaction is a subject on which we gamers take a fair bit of static from our non-gaming peers. Sometimes this is because they mistake differing priorities for introversion. Wanting to talk about the relative merits of the Western Plaguelands against Winterspring as a post 55 grinding location isn't really any different from wanting to talk about the strength of the Bill's secondary, its just that one of them is relevant to a somewhat narrow audience (give it time.) Sometimes, however, the criticism is merited. We tend to be somewhat socially awkward folk, in part because the hobbies in which we invest a sizeable amount of our time have rigid rules governing most interactions, making them poor training for the free wheeling reality of human discourse. For some gamers, the Social Interaction found in the gaming experience is a primary motivator.
Social activity in gaming occurs on many levels. At a very low level, gaming can be a reinforcer for existing social groups. Think of a group of friends getting together to play a board game or some Half Life. The social activity found in modern online games can be much broader in scope. MMORPGs, to which discussion of the current state of gaming always seems to gravitate, are essentially groups of people that already share some primary common link. The friendships formed through online cooperation and friendly competition can be one of the biggest draws of such games. Anyone who has ever stayed up later than they should because their guild needed them or because someone asked them to has experienced this. These online relationships are no less real, no less significant than their offline analogues. They are, however, different.
The interaction that takes place within a game is structured and often, online gamers see only part of one another. It is difficult for a group formed around a particular activity to bond as deeply as a group of friends that exists solely for the purpose of supporting one another. To avoid turning to diatribe on not forgetting your real loved ones we'll stop following that chain of thought. The important thing is that some game players are purely Socially Motivated. Such individuals thrive online, where other players can be met and interacted with. For these people, the heavier the social component of the game, the better. Interestingly, many games with a high degree of social complexity also have a large amount of the mathematical complexity that may drive away socially motivated gamers. In pure form, this type of gamer is seeking an experience that blurs the line between games and chat environment.
Challenge. Competition. Creation. Escape. Socialization. Five different motivators, all of which combine to make up the motivation of a particular gamer. We could add more, certainly, but these will do for now. So where do we go with this? I'm having to physically restrain myself from drawing a pentagonal map and plotting individual gamers on the five motivational axes. While it would look neat and might be an interesting topic for an esoteric role-playing text, it wouldn't get us anywhere.
A more useful tack, perhaps, is to think about what motivates us individually. Knowing yourself and what drives you can help you figure out what sort of games you should be playing and, more importantly, which will never give you anything but frustration. Understanding the motivations of others can give us insight that will better help us relate. Many arguments over what to do in online games arise because the different party members are motivated differently. A Creative and a Challenger aren't likely to crave the same activities from a night of dungeon delving. Nor are an Escapist and a Competitive going to even speak the same way about a game. For one, a game may be a world waiting for his immersion. For the other, a game is a matrix of numbers waiting to be solved and conquered. We all have a little of each in us and if we can understand what drives us we can both better interact with one another and increase the joy we find in gaming.
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