Showing posts with label kratos. Show all posts
Showing posts with label kratos. Show all posts

2010/03/04

God of War 3 Review - Some Facts You May Not Have Known About GoW3

The first playable God of War 3 (GoW3) Demo was shown live at E3 2009. We will review various elements of the GoW3 game like Gameplay, Graphics, Sound, Replay value, etc.



GOD OF WAR 3 GAMEPLAY:



Hit, game review, Start on the PS3 controller and you see Kratos on a narrow path, game review, on a mountainside. The Sun God Helios seems to buzz around on his Sun Chariot, but we, game review, can rip his skull later. More pressing matters are at hand (or blade). You are immediately drawn in the action as the soldiers from the Army of Olympus surround you.



Tapping SQUARE to hack and slash is typical of God of War. However, Kratos can now Grab in different styles using various buttons. Grab enemies using CIRCLE and then you can use different buttons to throw them, use as battering ram, rip it away, etc.



Kratos' sub-weapons are now available on the D-pad and can be switched mid-move. Previous God of War versions had the sub-weapons as, game review, combination, game review, of R1, R2, L1, L2 and SQUARE, TRIANGLE, CIRCLE, game review, and X. Not any more.



In GoW3, simply press the down button for the Cestus, and the right button for the Blades. The Cestus is good, game review, for close-up melee fighting, whereas the Blades are suitable for general attacks.



The Amulet of Fates from God of War 2 has been replaced by (Apollo's?) Fire Bow. Unlike Typhon's Bane, the magic meter for the Fire Bow regenerates automatically. You can make 6 hits to drain out the Fire Bow meter. The meter fills up completely after another 5 seconds. That is useful, considering that you don't have to conserve your Fire, game review, Bow only for boss battles.



A thoughtful innovation has been done with the Quick Time Event buttons. Previous God of War games had the QTE button prompts appear in the middle of the screen. In God of War 3, SQUARE prompt comes on the left side, CIRCLE button on the right, TRIANGLE comes at the top and X comes at the bottom of the screen. L1 and R1 come on the top-left and top-right corners respectively. CIRCLE button mashing comes at the bottom-right corner. This is a commendable addition, game review, to this epic series as, game review, we don't have to stare at the screen during the finishing moves of a boss-battle to see the button prompt.



Just observing towards which side of the screen the prompt comes up, determines which buttons to mash making it just that little bit easy.



GOD OF WAR 3 GRAPHICS:



God of War 1 & 2 had, game review, a varying framerate;,, game review, game review, the same has been continued in GoW3. The framerate varies between 30-60 fps, game review, . Stig Asmussen has followed in the footsteps of Cory Barlog and originally David Jaffe who wanted important, game review, scenes in the game irrespective of the framerate.



However, Stig has reiterated that the framerate will not go below 30 fps.



The vivid art direction comes to the fore, as Kratos makes his way across the picturesque mountainsides to the city of Olympia, bludgeoning and battering the Army of Olympus creatures like undead soldiers, Centaurs, Harpies & Cyclops. A lot of thought has gone in each move. The attention to detail can be judged by the fact that each teeth of Kratos, game review, were separately, game review, modelled.



The processing power of the, game review, Playstation 3 has been used to its maximum.



In God of War 2, we could see only 15 enemies on the screen at a time. This has been beefed, game review, up to 50 in GoW3. Kratos is also now a 20,000 polygons hulk compared to 5000, game review, in GoW2. And we haven't even started talking about the Titans. Stig has said that some of the levels will be on the Titans themselves. (remember the Fear Nothing trailer?). In the Demo, the Fire Titan Perseus is shown in the background; a monstrous living, game review, being made of volcanic rocks and molten lava that flows down his, game review, body.



The Fire Titan Perseus is pitted against the Sun God Helios as an engrossing backdrop while Kratos slashes the undead soldiers in the foreground.



The Demo has a resolution of 720p. The final in-game resolution will be 1080p & 1080i.



GOD OF WAR 3 AUDIO:



After Gerard Marino's amazing score, game review, in GoW2, GoW3 music seems like another hit-to-be. The music really rouses you up. The background music differs depending on the game situation and blends perfectly with the overall tone of the game.



When you are alone, the score simmers quietly, and drums up forebodingly, when you are about to face baddies, game review, .



GOD OF WAR 3 STORY:



The story is set 3 hours in the actual game. It has been confirmed by Stig that the demo is in-game part and not a separate play-through. We are left to fill in some blanks as to: the whereabouts of the Blade of Olympus, lack of a magic meter, how the sole sub-weapon Cestus was obtained,,, game review, game review, why does the Fire Titan Perseus attack Kratos, etc.



However a few things have been verified by Stig: Kratos will battle 5-10 Gods including the Gods seen on the balcony during the final scene of GoW2. He wont have sex with women; which could mean men (heaven forbid!) or Goddesses (yummy!) The Titan Gaia and the Blade of Olympus left out in the trailers & demo will make a comeback in GoW3.



REVIEW BOTTOMLINE:



Stig Asmussen has declared, "We want this game to show what the Playstation 3 is capable of." That is a pretty strong statement and going by the looks of the Demo, one that is surely living up to the promise.



The background score is awe-inspiring. The Firebow and the QTE positioning are commendable additions to the gameplay. The beautiful graphics use the full power of the PS3.



The bottomline is that the potential, game review, & possibilities in God of War 3 are unlimited. It is like a Chest filled with Magics Orbs waiting to be opened.



This review is provided to you by the God of War 4 Community.

2010/01/15

God of War Review

Since God,, game review, game review, of War was first demoed back in early 2004, it's been on the wish list of many action/adventure fans. God of War begins with a suicide, that of the main character. While this may sound like an exceedingly short game, it becomes clearer over time. Kratos, a tough Spartan warrior, throws himself from the highest cliff in Greece. As he plummets, you see the events leading up to the suicide. Essentially, Kratos was transformed into a killing machine by Ares, the God of War, who then tricked him into committing a sin.



Kratos seeks vengeance on the Ares. This begins, game review, the combat, and the emotional tale that surrounds the action.

The setting in itself is powerful, with vast open environments that can be quite beautiful. The detail in some of the locales is quite spectacular, and the same applies to the creatures that you will encounter. Each have a number of variants.

The camera is fixed. A term which may (and, game review, probably will) put some gamers off, due to the unspectacular fixed camera in other games.



However, Sony have evaded all the problems that arose from previous games, and it works tremendously well. It zooms in and out, game review, at certain times, making platforming objectives so much easier. Sony have made it seem almost beneficial to the standard manipulative camera view.

Kratos comes armed with chains that are attached to his wrists. At the end of these chains are sharp blades, for swinging and building up fierce force and power. The viciousness of the weapon fits Kranos's character neatly.



Not only visually satisfying, but the sound of the swinging and clanging together of these vast blades is, game review, quite terrifying. Athena, game review, also loans her giant blade to the warrior, but most of, game review, the time it seems so much easier to just use the chained blades.

As mentioned in the Rawpulse Preview, Kratos can sweep enemies into the air, and follow with a series of juggling attacks, for an effective combination. Once enemies have been eliminated, they break, game review, up into glowing red orbs, which can be traded for upgrades.



One slight problem with the AI, is that it seems to be more aggressive that smart, but you don't really notice, as you'll be battling your way through.

Button sequence attacks make a truly exciting element of the game. When an enemy is worn down from the basic attacks, Kratos can move in and perform a finishing move, or instigate a mini game fatality, which involves a series of buttons to be pressed when prompted. The tougher opponents will require a more complex series of buttons, but the reward is great.



Kratos will, game review, perform some spectacular moves, complete with flips, stabbing, and a finishing move that is disturbingly violent.

Not only do creatures, game review, leave the red orbs for trading, but also some, game review, drop orbs to increase your health. Some creatures deliver, game review, magical energy, or a combination of several orbs. If you press the wrong button during a sequence attack, you will leave Kratos open for a violent counter attack. While it may be simple to just avoid this kind of attack and kill the opponent with a traditional attack, it's so tempting to unleash a damaging series of splendid attacks, game review, .



As you progress through the game, other powers are given to you by the Gods. Ripping, game review, the head from Medusa delivers her evil gaze; Poseidon donates an electrical attack,, game review, Zeus his thunderbolt, and Hades, with an Army of Hades power. These powers can be upgraded, similarly to weapons,, game review, with advantages to higher power levels. Additionally, Kratos can release the rage of the Gods, which offers invulnerability, and enhanced attack power. Combined with some, game review, of the previously stated powers, Kratos is deadly.



For an action game, God of War contains, game review, some of the best puzzles. They make sense in terms of the story and settings, and they seem to fit in with the current level position. The puzzles may not be complex, but the main theme is action, so it makes the game seem more whole and complete.

God of War provides an unprecedented, game review, thrill, and is a real pleasure to play.

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The site is owned and run by Carl S. Richardson and Joe Denison, who are also known for a number of other websites including http://www.rawpulse.com a Playstation gaming website.



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