Showing posts with label shareware. Show all posts
Showing posts with label shareware. Show all posts

2009/12/12

Chameleon Gems Game Review

The Zuma style games are very popular. And the more and more developers create more and more games using the similar gameplay. One, game review, of the latest games which combines Zuma gameplay with some new features is Chameleon Gems. It's very addictive and not so easy game and everybody must play it!

Most of you probably know the basic rules of the game, but if anyone do not I'll tell it for you. On game field color balls (they are called 'gems' in this game) move, game review, from one point (called 'hole' here) to another one.



. Your main objective is to destroy all color balls by shooting differently colored balls at them and creating the groups, game review, of three or more balls of the same color. And a number of various bonuses like fireball or slowing down of balls moving are usually given during the game.

As I already wrote earlier in Chameleon Gems you must destroy all gems not allowing them to fall into the hole. The main creature in this game is Chameleon - you control him and shoot colored gems . You can get a number of different bonuses, the, game review, most interesting one is the Rock Gun (it's interesting because none of similar games has it).



When you take it you get ability to shoot small rocks at gems and destroy them. The game is fully 3D and has one interested feature - sometimes the, game review, gems are moving above other gems on two or three levels , and when you destroy underlying gem then upper gems fall down and you must destroy them too. It gives, game review, to a player more opportunities to destroy gems and to create chain reaction for gems destroying. You even can complete the level having, game review, shot only one gem , but you must be extremely lucky for it! ;)

Another one very good game feature is the Shop.



When you destroy gems or end up the level you get scores and some money. You can spend this money in the Shop after ending up any level. Here you can buy different bonuses that will be working on the (next, game review, - ???) level for a certain period of time (for example you can buy Fire Ball and on next level, game review, you will get this bonus every 45 seconds ). You can buy bonuses, game review, for one next level, game review, only and it will cost less money. For much more money you can buy different Chameleons.



The Chameleons have different abilities - for example standard Chameleon you start playing with, game review, is Azure skin Chameleon and he hasn't got any special features. But you can buy Gold skin Chameleon, game review, and you will get by 20% more money on a level. You can buy many different skins for Chameleon but only one of them can be used for a level, and you can choose the skin, game review, for the level in the shop. The shop has very many positions to spend your money, but to buy them all you should earn loads of money! ;)

This game has at least 107 levels to play; it can be seen on the very nice game map.



The game unique features combined with good graphics and effects and mixed with suitable sounds, game review, and music make from this game the truly gem of latest games releases, game review, . If you like Zuma or Tumble Bugs games you must try to play Chameleon Gems. And I proud - you'll fall in love with it!

..

Play Chameleon Gems!

Find more games on GamesPlasma.com.



2009/12/10

Game Review: Gibbage

Dan Marshall's long awaited and much-hyped Gibbage has finally hit the streets, but was it worth the wait?

Around two years in development, Gibbage is a relatively simple concept with clearly high aspirations - playability over technological complexity, and thus a true "indie" experience in every way.



A two-dimensional platformer in the style of the 16-bit glory days, Gibbage takes frenetic platform-based item collection and adds a somewhat more modern one-on-one deathmatch feel to the proceedings,, game review, resulting in all the multiplayer madness of a game of Counterstrike but all the yesteryear charm of Bonanza Brothers or Chuckie Egg.



Gibbage has no support for networks, so look forward to the added retro-styled bonus of being within poking distance of your friend who, just like in the good old days, is being forced to share your keyboard as well as your screen!



Each player is represented by a pod-like chamber on their respective side of the screen, from which, one at a time, emerge an unlimited, game review, supply of controllable gun-toting "clones" whose mission, game review, is to gather randomly dropped power crystals from around the level.



These crystals are then carried back to the pod, and added to the amount of power the player has at their disposal. A tug of war ensues as each player increases their power by securing crystals, but at the same time risking power loss by being killed (and using power to spawn another clone) or losing crystals to the opposition. All the while, each player's power level is steadily counting down, and the first player to reach zero, game review, is declared the loser, game review, .



Weaponry can be improved beyond the supplied popgun by the occasional presence of power-up bonus crystals, and these are generally typical upgrades, game review, such as homing rockets, land mines or lasers.



However, the bonus crystals are also capable, game review, of enacting "negative" status changes upon the enemy, often with hilarious consequences. These include such gems as an "armless" state in which your luckless chum will spend several minutes running around unable to fire, with blood pumping from their limbless upper torso, or "cryo" in which the opposing player will be frozen on the spot for a length of time.



The gore, in fact, is another "feature" worthy, game review, of discussion, as this game is absolutely loaded with the red stuff.



Death will generally result in a shower of gibs (hence the titular choice) and a comically rolling skull, and, as battle ensues, these scattered remains will pile up until stages begin, game review, to resemble warzones of the highest, game review, order - not for children (or, presumably,, game review, Daily Mail readers), this one.



With over 24 maps, game review, available, there is plenty here to keep both the casual or more serious gamer occupied, and the developer has sensibly integrated an unlocking system to control the availability of each stage, adding further to the "just one more go" feeling that Gibbage seems designed around.



But for how long will you actually want to play Gibbage? For a start, as a single player game, Gibbage is bordering on useless. The AI opponent, game review, begins to become unstuck the moment levels with any form of dangerous obstacle are introduced - cheerfully hurling itself into lava pits in an attempt to recover power crystals randomly dropped onto the deadly surface. If you have no friends, stay away from Gibbage! Multiplayer (clearly the real aim of this game), however, is an experience that, once one acclimatises to the tiny sprites and often rather unpredictable physics, can become a real time waster.



A full round, either of long or short duration, will generally play out in a fairly balanced fashion, with a generally steady array, game review, of power and bonus crystals coming in regular supply. Perhaps the only criticism here is the tendency for something of a rush of crystals earlier in a game, game review, (often three or four falling in quick succession), with rather a dearth later on as players will find nothing left to do but turn their attentions to each other, often causing the rich to become richer in terms, game review, of power levels.



Attention too should also be drawn to the cryo bonus, which freezes the opponent for an almost unbearably long time; providing a real table-turner in game fortune, game review, and a massive frustration, game review, if a large lead was in hand before being crushed by this one swift move.



In conclusion, Gibbage is a bold, humorous and immensely playable title which, at only a ฃ6 price tag, can, game review, be forgiven for its niggling playability issues by offering a lasting, entertaining and surprisingly, game review,, game review, deep (multiplayer!) gaming experience which should out live its asking price, game review, by quite a while.



Roll on the next Dan Marshall release!



Score: 7/10.



Originally posted on Retro 247 Games at http://www.retro247, game review, .co.uk



Copyright ฉ 2006 Peter Michael Gothard



About the Reviewer:



Peter Gothard is a lifelong gamer, collector of rare and unusual Sega stuff, and eagerly anticipating the Nintendo Wii! He is just graduating in English Literature and Linguistics at the University of Manchester if you'd like to give him a job so as he can buy DarXside.

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