Showing posts with label Banking. Show all posts
Showing posts with label Banking. Show all posts

2010/03/07

Arthur Math Games (Jewel Case)

Arthur Math Games (Jewel Case) Review



This Arthur math game is nice for first grade. However, not second grade or above. The math problems are too easy. For example, the most difficult calculation is still on the 1-digit base. For some more math calculation problems, I recommend a website: http://www.....com They have randomly generated worksheets, which provide your children enough practice to do math quickly.

The rest of the game are pretty good. The sorting, hunting treasure parts are interesting. You get what you pay.




Arthur Math Games (Jewel Case) Overview


Arthur, D.W., and friends make math discovery fun! Six fun-filled adventures build essential early math skills including counting, logic, and geometry. Every activity keeps kids engaged, stimulated, and eager to learn.


Arthur Math Games (Jewel Case) Specifications


Arthur, D.W., and friends welcome kids ages 4 to 7 to a carnival of math discovery. Six fun-filled adventures develop essential early math skills including counting, addition, subtraction, simple multiplication and division, logic, and even geometry. From making correct change at D.W.'s lemonade stand to sorting creepy critters during Francine's Amazing Bug Show, Arthur and friends show kids just how much fun math can be. Plus, five progressive skill levels keep the learning fresh and challenging, while extra art, music, and printouts enhance the learning fun.

Available at Amazon Check Price Now!




*** Product Information and Prices Stored: Mar 07, 2010 20:38:48

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2010/03/01

Why We Play Games, Part 1


Image : http://www.flickr.com


There exists some ephemeral quality that separates gamers from the rest of humanity, some thing that makes us, us and them, not us. I've never been able to quite put my finger on it, but it is inescapably there. Today, in hopes of moving closer to that essential quality of gamerosity, we examine part of what makes us tick. In particular, we take a look at what draws different types of gamers to the hobby. Every gamer plays for different reasons, but there are common threads that tie the experience together.

Many gamers are motivated by the challenge a game can present. Success in a game may be governed by any of a wide variety of abilities. A First Person Shooter requires twitch reflexes, a steady hand and the ability to remain calm under pressure. A word puzzle game may require an extensive vocabulary and the ability to rethink the uses of old words, but no measure of speed. A sports simulation might well require an in-depth knowledge of the topic, in addition to arcade skill, but is unlikely to have terribly much concern for linguistic acumen.

The common thread is that all of the games challenge some subset of a player's abilities. This challenge can be a powerful motivator. The Challenge Motivated gamer is drawn to a game that tests their skills, preferably one that tests them to their limits. The gamer may also be motivated by the natural improvement that comes from working at peak. They are driven then, not only to excel, but to improve. Challenge Motivated Gamers thrive whenever a game pushes their skill set of choice, but may be disinterested in games that fall too far away from the target.

Competition is a close cousin of challenge. Many gamers are driven by the need to prove they are the best, to be pitted against their fellows and come out on top. Competition minded gamers range from those looking for a challenge in a fair fight to the sort of win-at-all cost leet speaking infants that give us all a bad name. Competition can be easy to take too far. There is nothing inherently wrong with being driven by competition. To some extent, competition is merely challenge taken to the extreme. It is only when it leads to mistreating your fellow player that it begins to become less a motivation and more an unfortunate personality quirk. Competition Motivated players thrive on those games where they are pitted against one another with the outcome dictated by skill at playing the game. They will often wane in those environments that either require cooperation, such as many MMORPGs, or in games where skill plays a much smaller role, such as in less sophisticated card or dice games.

Next week we will take a look at some other common gamer motivations, including Creativity and Escapism.

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2010/02/28

Topt Ten Bad Weather Games #1: Ice Bowl

The number 1 bad weather game of all-time is the 1967 NFL Championship Game between Dallas and Green Bay played on December 31, 1967 *** Video Courtesy of NFL Network. All Rights Reserved ***



http://www.youtube.com/watch?v=4EDD5mvT0bU&hl=en

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