Showing posts with label computer games. Show all posts
Showing posts with label computer games. Show all posts

2010/04/24

Gaming Trends: The Rise Of Cross Platform Titles

The gaming industry is constantly expanding and while current generation consoles are slowly dying, next generation machines are rapidly emerging, gaining gamers interests along the way. Of the current generation console systems,, game review, the Xbox, PlayStation 2 and Gamecube have all captured a share of the gaming market. The Xbox 360 will face some heated competition when Sony releases its successor to the PS2 and Nintendo revolutionizes gaming with its Wii. When we add the P.C. into the, game review, equation, gamers will ultimately have the option of 4 gaming platforms in which to play their favorite titles.



Having identified this, developers are increasingly creating titles for more than one system. This recent trend has sparked criticisms among the gaming community. Concerns over the quality of multi-platform games have placed a great amount of pressure on developers to create titles for a specific machine. Largely associated with cross-platform titles is a lack, game review, of perceived quality due to developers focusing on multiple systems rather than, game review, one. Of course each system is different to the next.



One system, game review, may contain greater processing power, while another greater graphic capabilities. So who's to blame for the creation of multi-platform games? Most people point their fingers straight at the big gun companies such as Sony or Microsoft. It is a common misconception that creators of the gaming systems, game review, themselves wish to publish cross-platform games. After all, Microsoft would prefer to keep games exclusively bound to their machines, game review, and vice versa.



It is in fact the third, game review, party developers who choose to create, game review, multi-platform titles. While gamers will continue to complain, it seems only wise from an economical perspective to capitalize on a game through multiple systems.Unfortunately the result of this is that developers in most cases compromise quality for quantity. In many situations, developers will focus on creating a game for one machine and then port it over to other systems. However a cross-platform path isn't necessarily all bad and when approached with a different perspective can be a positive move.



After all, you must consider the fact that, game review, not each gamer will own every, game review, machine, game review, . It can potentially become very expensive, game review, to own each platform and at the same time afford to purchase, game review, games. This way, gamers can still purchase their favorite game for a chosen platform without having to worry about availability. The future of gaming is clearly heading along the path of multi-platform titles. However expect exclusive titles to remain in production.



Sony and Microsoft for instance, offer up large 'sums of cash' to their larger developers to exclusively develop for their machines. While on the other hand, many developers still choose to create for one system, hoping to achieve a high quality game, winning over gamers alike. To add to this, many recent multi-platform developments have proven successful. Take for example Resident Evil 4, a survival horror developed by Capcom. This game was released to the Gamecube, game review, in January of 2005 and greeted with rave reviews.



Approximately 8 months later the same title was released again, however this time to the PS2. In similar fashion,, game review, the game was highly reviewed by gaming audience worldwide. There was very little difference between the two releases. Both featured the same game and story, while additional features were added to the PS2's version, game review, of the title. The PS2 version was in fact a port from the Gamecube version. However unlike many multi-platform developments, developers Capcom placed a great deal of emphasis on transitioning the game from one system, game review, to the next and the results - an almost prefect game.



Unfortunately this is a route that many, game review, developers choose to bypass when developing cross-platform titles. It is wrong in any case to assume that all such developments are inferior. Quality cross-platform games do exist, however they are difficult to find. The world of gaming is constantly evolving and as changes take place new trends, either good or bad will emerge. We need to remember that developers will only create games that capture the interest of gamers. The bottom line is that developers will only continue to create low quality cross-platform titles if gamers support them.



2010/01/28

Top Ten Excuses For Playing Computer Games!

Have you ever had to make excuses for playing video games? Certainly when I was younger I had to give all kinds of reasons for wanting new games, or to carry on playing rather than doing something else such as the fabled "tidying of thy room."



I'll bet anyone reading this has been in the same situation and felt the need to explain themselves. When you get older this becomes a game in itself. You start thinking: what kind of excuse can I give now I'm twice the age of the target market for this game?



10: Because if I don't the [insert bad guys here] will conquer, game review, the [insert here kingdom/planet/universe] and I'll never rescue [insert damsel in distress here] which would be really bad!



I've found that if you get into even more detail than this it's even more effective! Girlfriends and wives get exasperated with too much gaming detail and if you're lucky you'll get the "Yeah, whatever - just go play!" response.



You may also get the "Yeah whatever, go, game review, do the dishes anyway!" response but it's worth a shot I always think.



In some ways it was easier when I was younger. Older games, being less sophisticated and without quick disc access made it easier to give valid excuses to carry on playing! Even if for just a bit longer. The most obvious being:



9. I can't save here! I have to get to a save point!



Which was nearly always true. In many, game review,, game review, cases, especially on the Spectrum (my first computer with games), you could never save your game and you had to start from the beginning every time you reloaded or lost.



This, game review, excuse still works today for some titles where, inexplicably you can't quick save at any point. Nintendo, game review, are still buggers for this and are unlikely to change their approach for some time.



"Almost" valid excuses don't end there, there are still other ways to try to convince parents or spouse that playing games is a necessity rather than just obvious fun. One of the earliest excuses I remember is:



8. It helps my hand eye co-ordination!



Does it? Does it really? I can't say, game review, I've ever noticed any improvement in myself from playing games.



In fact I often play a little game to see if I can throw a pen in the air, making it spin round and catch it. Often I do it without thinking and work colleagues have started to count how often I manage to catch the pen again. I have an embarrassingly small percentage, game review, of successful catches, so I can't help but disagree with this excuse. Of course I would never admit that to my parents back then, nor my girlfriend today!



I suppose you could argue something similar, something that can be applied to nearly any game these days.



7. It's Educational!



There is actually some element of truth here. For instance, time management games help teach time management, game review, skills, hidden object games help with visualisation and shape recognition, while Grand Theft Auto 4 helps with...um...crime based skills?, game review, Okay maybe not the best example, but what almost every game does help teach is problem solving. It would be hard to argue a case against that, especially if you have kids who are asking for the latest Professor Layton game!



These kind of excuses can be pushed a bit far though.



There's a threshold of acceptability where the receiver of the excuse will see right through your veil of lies. And you can't get more blatant than this...



6. It helps keep me fit!



Which is probably going to become a more common excuse in the future, especially with the popularity of the Wii balance board and the soon to be released "Project Natal" on the xbox. Both have the goal of making the human body more of the controller, Natal more so as it requires no physical, game review, contact with the controller at all.



Unfortunately it's a fact that only a balanced diet and plenty of exercise can get you fit, not a computer game. I'm sure it can help but it's not an excuse that's going to wash with many parents! It's not, game review, that parents don't understand these days, I'm sure! Many parents probably want to get their kids off the console and off to bed so they can play their own games too! In fact that leads to, game review, a whole new area of excuse creativity, game review, .



5. I want to see what all the fuss is about!



Which I have to tell you only works once or twice per game.



Once your wife or girlfriend remembers the name of the game (they'll never remember what it looks like so feel free to lie about that, game review, too) you'll have to give another, more elaborate excuse for subsequent gaming time, game review, .



Luckily I have the answer here, something which I've used well to my advantage before and is almost certain to work at least once. I got the idea from a Dilbert comic (Wally is my Hero!) where they need their boss to make the right decision on a product name.



The method they use is to give the boss two options, one, game review,, game review, good option, game review, and one really, really bad option. The boss obviously wants to feel important and make a management decision so they choose the good option, which, game review, is what the team wanted in the first place rather than days spent discussing it and over analysing it. Therefore I give you this:



4. Would you like to play a multiplayer, game review, game?



Which works fine as, game review, long as you suggest a multiplayer game that they would never ever, game review, want to play.



Gears Of War is good for this, as is WiiPlay if you have either of them. Otherwise anything you're good at and they're not works too.



More than 90% of the time I get the response "No, it's ok - you go and play." Which is obviously the intended response and even better it's their suggestion! There's also a powerful variant of this that is worth, game review, sharing and is even more similar to the 2-choices method mentioned earlier. This is:



3. Shall we or shall I go play for a while?



Obviously if your girlfriend is a hard worker and loves cleaning the house or going out shopping you may have to think more carefully about what the task,, game review,, game review, game review,, game review, is.



For me cleaning the house works very well as it's vary rarely tidy or, game review, even tidy-ish.



There's also a good suggestion for everyone co-habiting with either their wife, girlfriend or even their families. Something, game review, I've started using this year, cleverly disguised, game review, as a New Years Resolution. It would probably work even better for people immune to the previous two reasons, game review, and it's to do with scheduling! This year I don't want to let any of my commitments slip, so I devised a schedule for each evening to make sure I spent the right amount of time on each.



It's worked out very well for the previous two weeks and I expect it will continue to work,, game review, but it had an interesting side effect. Here is my schedule:



Monday - iPhone programming (I'm writing more apps this year!
Tuesday - blog and article work
Wednesday - Finish this week's review
Thursday - Wedding Planning(1hr min) and iPhone programming (1 hr min)
Friday - Decide on next review game, Date night with girlfriend
Saturday - Friends/Family visits
Sunday, game review, - Day off for anything (usually more review time!)



It's not set in stone and if I ever manage to do this full time it will certainly change, but that's how it's worked generally so far! So when it came to Wednesday night, where my girlfriend is usually at college I was able to say.



..



2. It's, game review, review/gaming night!



How can you argue with a well-defined schedule! Well,, game review, quite easily as it turns out, game review, - but at least, game review, you can play guilt, game, game review, review, free that you'll meet all your other commitments as well as having something to look forward to every week!



And that's almost it, those are all the clever and not so clever excuses I really know of. I know the last one is kind of boring and negates the point of playing games rather than doing real life important things.



And I don't want to ruin the whole thing with some kind of "Internet addiction is a real thing!" warning, so I won't. Then maybe the simplest of excuses, and the most childish or stubborn of all is the greatest of excuses:



1. Because I want to!



Thank you Billie Piper...
Other more specific, game review, options, game review,, game review, exist of course; such as "Because I run a gaming blog" (hehe) and "Because I'm writing a game, I need inspiration." This means that you then have to prove it by creating and contributing to the blog, which is more work than it probably looks!



Perhaps the point here is that if we need to make excuses for games they're not as important as other things in life? Maybe we should all stop and take a look at the wonderful world we live on in all it's splendour and reflect on the beauty that surrounds us all.



..



...Just as soon as I've completed this level...

2009/12/10

Game Review: Gibbage

Dan Marshall's long awaited and much-hyped Gibbage has finally hit the streets, but was it worth the wait?

Around two years in development, Gibbage is a relatively simple concept with clearly high aspirations - playability over technological complexity, and thus a true "indie" experience in every way.



A two-dimensional platformer in the style of the 16-bit glory days, Gibbage takes frenetic platform-based item collection and adds a somewhat more modern one-on-one deathmatch feel to the proceedings,, game review, resulting in all the multiplayer madness of a game of Counterstrike but all the yesteryear charm of Bonanza Brothers or Chuckie Egg.



Gibbage has no support for networks, so look forward to the added retro-styled bonus of being within poking distance of your friend who, just like in the good old days, is being forced to share your keyboard as well as your screen!



Each player is represented by a pod-like chamber on their respective side of the screen, from which, one at a time, emerge an unlimited, game review, supply of controllable gun-toting "clones" whose mission, game review, is to gather randomly dropped power crystals from around the level.



These crystals are then carried back to the pod, and added to the amount of power the player has at their disposal. A tug of war ensues as each player increases their power by securing crystals, but at the same time risking power loss by being killed (and using power to spawn another clone) or losing crystals to the opposition. All the while, each player's power level is steadily counting down, and the first player to reach zero, game review, is declared the loser, game review, .



Weaponry can be improved beyond the supplied popgun by the occasional presence of power-up bonus crystals, and these are generally typical upgrades, game review, such as homing rockets, land mines or lasers.



However, the bonus crystals are also capable, game review, of enacting "negative" status changes upon the enemy, often with hilarious consequences. These include such gems as an "armless" state in which your luckless chum will spend several minutes running around unable to fire, with blood pumping from their limbless upper torso, or "cryo" in which the opposing player will be frozen on the spot for a length of time.



The gore, in fact, is another "feature" worthy, game review, of discussion, as this game is absolutely loaded with the red stuff.



Death will generally result in a shower of gibs (hence the titular choice) and a comically rolling skull, and, as battle ensues, these scattered remains will pile up until stages begin, game review, to resemble warzones of the highest, game review, order - not for children (or, presumably,, game review, Daily Mail readers), this one.



With over 24 maps, game review, available, there is plenty here to keep both the casual or more serious gamer occupied, and the developer has sensibly integrated an unlocking system to control the availability of each stage, adding further to the "just one more go" feeling that Gibbage seems designed around.



But for how long will you actually want to play Gibbage? For a start, as a single player game, Gibbage is bordering on useless. The AI opponent, game review, begins to become unstuck the moment levels with any form of dangerous obstacle are introduced - cheerfully hurling itself into lava pits in an attempt to recover power crystals randomly dropped onto the deadly surface. If you have no friends, stay away from Gibbage! Multiplayer (clearly the real aim of this game), however, is an experience that, once one acclimatises to the tiny sprites and often rather unpredictable physics, can become a real time waster.



A full round, either of long or short duration, will generally play out in a fairly balanced fashion, with a generally steady array, game review, of power and bonus crystals coming in regular supply. Perhaps the only criticism here is the tendency for something of a rush of crystals earlier in a game, game review, (often three or four falling in quick succession), with rather a dearth later on as players will find nothing left to do but turn their attentions to each other, often causing the rich to become richer in terms, game review, of power levels.



Attention too should also be drawn to the cryo bonus, which freezes the opponent for an almost unbearably long time; providing a real table-turner in game fortune, game review, and a massive frustration, game review, if a large lead was in hand before being crushed by this one swift move.



In conclusion, Gibbage is a bold, humorous and immensely playable title which, at only a ฃ6 price tag, can, game review, be forgiven for its niggling playability issues by offering a lasting, entertaining and surprisingly, game review,, game review, deep (multiplayer!) gaming experience which should out live its asking price, game review, by quite a while.



Roll on the next Dan Marshall release!



Score: 7/10.



Originally posted on Retro 247 Games at http://www.retro247, game review, .co.uk



Copyright ฉ 2006 Peter Michael Gothard



About the Reviewer:



Peter Gothard is a lifelong gamer, collector of rare and unusual Sega stuff, and eagerly anticipating the Nintendo Wii! He is just graduating in English Literature and Linguistics at the University of Manchester if you'd like to give him a job so as he can buy DarXside.

2009/12/08

Computer Game Review - Innovations And Developments

The continuing advances in graphics technology, platform gaming infrastructure, processor technology and innovations in design will see more aggressive developments in computer games this, game review, 2006.



Gaming has traveled a long way today from the baby, game review, steps of the video games about thirty years ago. The square and jagged edged figures that used to, game review, dominate and entertain gamers on the screen is now more video-movie like if not life like that people today finds computer games more challenging and exciting.



The constant improvements, game review, made in computer technology exceeded expectations in the sales of computer games soft ware and has turned it into, game review, one big business in a very short span, game review, of time. The biggest impact on these games coming form the role playing games and the first person shooters.



The development, game review, of broadband had contributed very substantially to online gaming that in countries like South Korea, online gaming (Starcraft Gozu) has gathered a lot of followers dubbing the game fondly as its national, game, game review, review, sport.



Online gaming has gained a popularity never seen before (or possible before), that international tournament are waged and battled online. Always trying to outwit and outplay the competition, world wide, online gaming has become very challenging and intense.



Where computer game designs used to be a simpler affair, today teams of artists, musicians, producers and gaming industries, game review, are working together to make the best and offer their best to the public that has patronized the games very well.



The industry however has not, in marketing parlance, reached the peak. In my opinion, it is nowhere, game review, near it. The constant innovations that are shaping the computer games industry is so vast varied exciting and rewarding, enough material to motivate the designers and gamers to move on, that who knows what surprises are in store for the gaming public in the future.



What make computer games very popular are the regular releases of good computer game software. If you have not yet tried out the following, find a demo and find, game review, out for yourself.



1) Backyard Baseball 2005

2) Battlefield 2

3) Civilization, game review, IV

4) Dance Dance Revolution ULTRAMIX3

5) FEAR

6) Fifa 06

7) Food Fight!

8) Grand Theft Auto

9) Harry Potter and the Goblet of Fire

10) Legend of Zelda:, game review, The Minish Cap

11) Mario Kant DS

12), game review, Need for Speed

13) Ninja Gaiden Black

14) Peter Jackson's King Kong

15) Resident Evil 4

16) Sid Meier's Pirates!

17) Sly 3: Honor Amongst Thieves

18) The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe

19) The Incredibles: Rise of the Underminer

20) We Love Katamari



Console Gaming

The technology race in the computer games category will be heavily participated by Microsoft with their Xbox 360 - powered by a multi core processing unit, Sony's Playstation 3 by a cell processor technology, and Revolution by Nintendo will allow player interaction through a wireless motion sensing controller.



The popularity of the computer and video games has been a big business that it has surpassed the revenues of the film industry excluding the films, game review, ancillary revenues. However additional business for the computer games also comes in the form of trading cards, T-shirt prints of popular characters in video games and game titles and television shows that features reviews and gaming competitions. Judging from continuing developments and innovations in the game designs and computer technology, the year 2006 will even be more exciting.



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