Showing posts with label shooter. Show all posts
Showing posts with label shooter. Show all posts

2010/02/22

Bubble Shooter Game Review

The game of Bubble Shooter comes in many variants and even seasonal special editions. The version "Bubble Shooter deluxe v1.6" from Absolutist Games is by far the most popular version which was developed originally in 2004 and we will use this version as the basis for this, game review, review. The game is readily available for download for Windows or Mac and also has applications for most PDA style of devices such as iPhone and Palm in addition to, game review, Linux based software and CD availability.



Whatever method you, game review, prefer, and whichever format you like your games to be, game review, available in, the makers of Bubble Shooter seem to have thought of them all.



As with all of the Bubble shooting style of games this is easy to play and has simple rules and straight forward play methodology. It is quite addictive to play and the player would be wise to complete any work needing to be done, or appointments needing to be kept prior to launching this cute but demanding application, game review, .



The main objective is to clear the screen and there is only one basic method by which to do this, simply fire your bubbles at the multi-colored pack and have them explode in front of your eyes. To do this one has to have a minimum of three similarly colored bubbles on the field of play and by striking them they will explode and clear that part of the screen.



The game is won or lost when either the bubbles reach the bottom of the screen or the player manages, game review, to clear all the bubbles from the screen.



The play itself is simple, just line up the arrow with the direction you wish your bubble to travel and click the pointed part of the arrow to fire your, game review, bubble towards the pack. If you manage to explode a set of bubbles with more than three of the same color, then that "hit" will be worth more points than a pack of three would be. So, as an example, one set of six bubbles is worth more than two sets, game, game review, review, of three.



There are six different colors of bubbles, no one color is worth more points than another.



The player will also notice some silver bubbles at the base of the screen, these are the number of missed shots allowed before you forfeit the game.



There are four play modes with this version;, game review, strategy,, game review, arcade, sniper and marathon and the game therefore has four different levels of expertise. The mode names give an indication as to the nature of the difficulty element of, game review, playing them. There are also numerous sound effects, great 3D graphics and well developed computer physics for the interaction and direction of bubbles during play.



There is also the ability to save or replay a game. If the player is part of an online community multi-player games are available,, game review, the one main difference in scoring being if an opponent loses his/her game first,, game review, game review, the winner collects those points in addition to any earned in their own game.



If you like Tetris, Lines or any of the other major games in which you are interactive with shapes on a screen, then this game will be one of those you cannot leave alone and will demand your return time and time again.



2010/02/09

PS3 Game Review - MAG

MAG is the biggest online multiplayer shooter ever. A single battle can contain 256 players at once. That's four times the amount in the biggest match in Battlefield 2. That is an amazing technical achievement, and certainly the main draw of the game. That number is so important, that, game review, it changes the fundamentals of online shooter gameplay. Thankfully,, game review, Zipper still had enough resources after working that out, game review, to create an interesting persistent world behind your battles and give the player customization choices, game review, to make, so this bold technical experiment makes a really fantastic game.



What's interesting about creating, game review, an online shooter with 256 players is that winning a game requires a totally different group of skillsets than what you use to play Modern Warfare 2 online. Sure, accuracy, reflexes, and a low-scale tactical mind are still extremely helpful on the individual level, but for a team to win a match, they have to be organized, game review, . As an individual combatant, you, game review, simply cannot be good enough to influence the battle on your own.



When you are randomly placed in a squad, you can immediately tell if this match is going, game review, to be fun for you or not by seeing how cohesive it is. If everyone in the squad just fans out and forgets about one another, you will almost certainly lose. If your squad leader, game review, orchestrates, game review, united, game review, attacks, if medics are cautious and sensible in reviving their allies, and if everyone covers everyone else's back, you will likely win. The game is more like a real battle in that organization is more important than the skill of individuals.



In MAG, there are three private military companies fighting the "Shadow War" against, game review, one another: Raven (hi-tech Europeans), S.V.E.R. (low-tech Russians and Asians), and Valor (rednecks, basically). There are four game sizes, starting at a 64-player wargame and moving up to, game review, the complex objectives of the 256-player matches. Each PMC has their own map for each game size, so the objectives you're fighting over will depend somewhat on which PMC you decide to represent, game review, .



Your character gains experience points in battle and gains a skill point every time he levels up. Those skill points are applied to an interesting upgrade tree that includes everything from increased sprint time to new guns to gun attachments, etc.



As you level, game review, up, eventually you can apply for leadership positions, which allow you better chatting options for team organization (you should buy, game review, a headset for this game if you don't have one already) and give you some area-effect bombing abilities, and other bonuses like that.



As a leader, you carry a heavy assumed responsibility to make sure your troops keep together, and your ability to lead them will have a huge factor on how that game is going to go.



MAG doesn't have a single-player campaign and may not be quite as pretty to look at as Battlefield 2 would be on the PS3 today, and there are some frustrating moments when you find yourself dying without much cause, but that's true of most online shooters. In fact, in MAG, it's a bit easier to get away with having lackluster reflexes, just because you're not exactly dueling other players one on one, usually.



It will be extremely interesting over the coming weeks and months to see if the current chaos of battle gets regulated and if squad tactics actually become more commonplace than they've ever been before. And if multiplayer shooters start requiring more thinking, I'm all for that.

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